Showing posts with label Brass and Steel: Inferno. Show all posts
Showing posts with label Brass and Steel: Inferno. Show all posts

Friday, May 3, 2013

frustration

The most frustrating thing about writing preqel stories to Brass and Steel: Inferno, is that all my favorite antique methods and mechanisms are still anachronisms. Today: carbon-zinc dry cells (invented 1886) and Bowden cables (invented 1896). Previously: bicycles as we know them today - aka Safety Bicycles, that is, a bicycle which has two wheels of about the same size and your feet can touch the ground while riding. (Invented: 1879, but the bike boom didn't happen until the 1890s).

The stories? They Also Serve (Tentatively named, set in 1887) and A Boy's Life (Set in 1883). The technology in The Color of Blood (Set in 1883) is pretty much fantastical anyway, so fewer problems with that. It's just interesting (if frustrating) how sharply the technosphere I'm used to cuts off in the late 19th century. -JRS

Monday, April 8, 2013

A Curious Lightness of Spirit

I've been thinking about my (late) father a good deal lately. The Brass and Steel novel(s) and short stories are set in the late 19th century, a period about which my father, a former museum director, professional researcher, and historian had considerable expertise. Alas, I hadn't even thought of the series by the time he passed. Most of my regular readers (all three of you) are likely aware of all this.

My father was a nautical buff. He grew up along the Hudson River in New York. The story he told was that when he was in his late teens (I want to say 17), he'd tried to run away to see as an assistant to the engineer on a freighter. Alas, his family found out and was able to drag him back before the ship departed. (As with all his stories, one must take a certain amount of salt - the man had serious memory problems. He believed, in any case, and that's what's important here.)

Instead, when he was old enough, he went to college, he joined the Army and the National Guard, got married, raised children. In the process, life took him further and further inland. He read about the sea, talked about the sea, thought about the sea, all the way up to the last few years of his life. He never got there.

He will.

My father has begun the first leg of his final journey. In a few days he will arrive at the Naval base in Portsmouth, and from there he will board a Navy ship, and somewhere out in the open Atlantic, he'll finally, finally, become one with the sea. The parting of ways that began five years ago when he died reaches its end. He goes the way of the dead, and I, the way of the living.

Bon Voyage, Dad. The wind be at your back.

-JRS The Navy's (free) Bural at Sea program.
Medcure (Final arrangements for the cost of donating your remains to science)
Having a funeral/wake for a loved one for the cost of coffee and cookies: priceless.

Thursday, January 24, 2013

Brass and Steel: Inferno - Done

It's done. It's done. It's done. Hallelujah, Brass and Steel: Inferno is done. Now to find it a home. -JRS

Monday, January 7, 2013

Cuttings

Just a little snippet of Brass and Steel: Inferno that I'm cutting out in this (hopefully) final polishing pass. It has several nice bits of research - gungee candy, for example - and I hated to see it go, but really most of this scene was repeated in another chapter, and it slowed the pacing down too much. So here it is, completely out of context. All I'm going to say is that the narrator is Dante Blackmore, the hero of Brass and Steel: Inferno, and he's a very powerful cyborg. She is Josephine Li, the heroine of this story. The year? 1895. It's steampunk. :)

The tiny woman sits bolt upright in bed with a stifled whimper, breathing hard. She blinks and fumbles for the covers. Pulls them tight to her chest.
“Bad dreams?”
She stares at me next, her breathing slowing. The eyes squeeze tight. “Marshal. Shit.” The lower lip quivers, tears fill her eyes again, and in a moment she’s sobbing. “Oh my God. ‘M sorry.” she says. “‘I’m so sorry. I shouldn’t have. I. Oh my God.”
Shrug a little bit at her, and get up from my chair, slow as you please. Stretch. My joints crackle. Metallic sound that makes my teeth ache. “Let’s not go through all that again.”
Her brow furrows, and she exhales slowly. Her nose quirks. “I’m drunk.” she says, a little more meekly than last time. She fumbles under the blankets, and her expression goes puzzled. “We didn’t?”
Shake my head at her. “You made an offer. I let it ride.”
She takes a deep breath and nods. “I don’t remember. God. I’m sorry, Marshal.” she says. She looks down. “How bad was I?”
“You were rubbin’ your teat in my ear, and generally carryin’ on to make a man sell his soul for you. We talked a bit after that. Then you went to sleep. Nothin’ too bad.”
She squeezes her eyes shut, and slowly sinks down to the bed, sobbing. “Oh God.” she says. “Oh God. I am a whore. Just like my sister. I’m sorry, Marshal. I’m so sorry.”
“You had a lot to drink. Don’t worry about it.”
“Did I say anythin’ that wasn’ bad?”
“You just asked me to tuck you in.”
“Did you?”
“Yeah.”
She doesn’t say anything. Just looks down. Closes her eyes, and breathes.
I try not to look at her bare shoulder, the sweep of her bare neck, the angle of her lower jaw, and the smooth skin underneath, and the broad chin that makes her look less Chinese than she might. Try not to look. Try not to picture the bare flesh in my arms, or the bloody furrow and spraying blood. Close my eyes a moment.
“I ain’t gonna be sick.” she says, finally. She takes a slow breath and says it again. “I am not gonna be sick. I can hold my liquor. I used t’drink a lot more’n I do now. I ain’t gonna be sick.”
She repeats it often enough that I nudge the chamber pot her direction. “You ain’t goin’ temperance, are you?” I think of McInnis. Maybe have a joke at his expense.
She looks at me, pupils nearly black in this light, glistening darkness that draws my eyes. “No, no. I got tired of bein’ sick, you know? Annabel likes gungee candy. Sometimes she gives me some. Mostly I drink. Used to drink. Try to move on now before things get so bad …” Her eyes glisten like a newborn fawn’s a moment before she closes them, sobs freely.

Sunday, October 7, 2012

In which I prove I'm not dead.

So yeah, it's more than three months since I last posted to this blog. I've been head-down, banging out Brass and Steel: Inferno. Since I finished it in May, I've hacked about 10,000 words out of it and put a couple thousand new words in. Hopefully that's the end of the heavy revisions (replotting, etc). I'm also beta-testing my Firearms: A Quick and Dirty Guide for the Non-Shooting Writer document, version 2. And finally, I'm doing major surgery on my website to switch over to simplepie to aggregate this blog, my goodreads RSS feed, and twitter, so watch for those changes on the website coming soon. Also starting to cook ideas for Brass and Steel II in my head. Hoping to start storyboarding it out (new technique I learned at Taos) this week. I was at ChiCon 7, but participated very little (my wife and I were both not feeling very well, and the ChiCon folks didn't invite me to any panels when I offered.) Met up with a bunch of the Taos Toolbox 2011 gang, including Walter Jon Williams and Nancy Kress, our instructors, which was a lot of fun. Many pictures, especially of the Hugo ceremony, can be found here: Click These Words. Yes, new DSLR is sensitive enough to use the 500mm catadioptric lens under stage lighting. :) Finally, I will be attending MileHiCon again this year, and I am on panels. More info on that here as I continue to dig out. -JRS

Wednesday, May 30, 2012

And one other thing...

I finished the first draft of Brass and Steel: Inferno, plot complete, from beginning to end on May 21. I'm wading through it and commenting on it and generally considering what tack I need to take with the edit. Also starting to research ideas for the second book, tentatively titled Brass and Steel II: The Shattered Glass, laying out some possibly pivotal scenes, and doing a little free writing on it. Catching up with my RL, yeah, that too. :) -JRS

Tuesday, January 10, 2012

On Technology

It's tempting to believe that, while technology has changed drastically, if the Victorians (for example) had had material x and technological skill y, they could have built aircraft, spacecraft, and so forth and so on. The more I dig into it, and the more I watch the present world change, the more I think that however fun this is to play with in steampunk, it's not really quite true.

Consider this: Between 1988, when I was engaged in learning computer science, and today when I am completely out of the field, one particular problem went from taking 82 years to solve to less than a minute, an improvement by a factor of 43 million. Now processors got 1000 times faster in that time, but the algorithm got 43,000 times faster as well. See this link.. Likewise, while the initial insights of chaos mathematics date to the late 19th century, as a science it was not given serious study until the middle of the 20th century. (I don't pretend to understand chaos mathematics, but they seem to be proving useful in a great many areas, such as climate change.)

We don't tend to think of mathematics and algorithms as technology, but they very much are, as much as the technology we can put our hands on. And they march on the same way.

So stealth fighters, for example, depend on high tech materials, but those materials were designed based on computer modeling, in turn based on Pyotr Ufimtsev's 1962 book "Method of Edge Waves in the Physical Theory of Diffraction" In fact, the reason the F117 stealth fighter is made up of flat planes is that the software used for the modeling couldn't model complex curves. The stealth Bomber (B2), and the F22 Raptor were built with more modern software that could. It's interesting to speculate what might have happened if you'd sent an F117 back in time to, say, the Nazis. While having the artifact in hand and knowing it works would have given them a huge jump on knowing what the goal was, one must ask, did they have the math to understand it, and would they need it to recreate it?

This matters in Steampunk fiction because Steampunk is all about asserting things existing before their time. As an example, I'm handwaving fusion for power, because fusion can power steam, and thus fits very comfortably into the Victorian technosphere. I further assert (though rest assured, only in my notes thus far) that the fusion system they use, they don't really understand how it works or what neutron radiation really is, or any of those things. They developed it Edison-light-bulb style - throw ideas at it and see which ones stick. It worked for Edison in the lightbulb, and I assert that it worked for him - and others - with fusion once they knew it could be done. It helped them that they also captured the factories to make these fusion plants. (It also makes me giggle to power the whole story with what amounts to Pons-Fleischmann cold fusion.)

At its heart, Steampunk is a fantasy genre. It's things that never actually happened, mixed with some things that could have happened but did not (Babbage engines) combined with anachronisms and some flat out magic.

At least, that's my take this week. :)

-JRS

Friday, January 6, 2012

Trivia

A million 1895 dollars worth of silver weighs about 9 (US) tons, and would amount to about 260 1000(troy) ounce bars. As a solid volume it would take up about 27.5 cubic feet, a cubic block a little more than 3 feet on each side *edit* Someone missed a free book. The numbers I had in here originally sounded fishy so I re-ran them (also with better figures for the price of silver in 1895 and the relative value of the dollar). No book was given, though, so the offer stands. If anyone finds problems with /these/ numbers, the first one to send me corrected ones gets a free copy of Drumlin Circus/On Gossamer Wings or whichever other of my books you don't already have, signed by me (and Jeff if it's DC/OGW.) -JRS

Tuesday, November 15, 2011

Some thoughts about Steampunk

As I dig more and more into Brass and Steel: Inferno (or whatever it finally winds up being called,) I'm forced to try to really understand the Steampunk esthetic in a way I can articulate it. While by no means does the esthetic define the movement, it does give an insight into what steampunk is and how steampunkers (steampunks?) think.

75 years ago, the hot trend was to streamline everything. Hide all the fussy mechanical bits under a smooth, sleek exterior. Sure, it made those machines (e.g. steam locomotives) a monstrous pain in the rear to service, but they certainly looked cool, at least to the esthetic of the day.

Radio underwent this transformation as well, from the Atwater Kent breadboards of the 20s, where they went out of their way not only to leave the guts of the radio out where you could see them, but also made those guts /pretty/. An Atwater Kent breadboard is a radio for the steampunk esthetic. these were finished radios, as you'd take home and use. By 1926, however, the tubes all went inside a wooden box or a metal can,like this and by 1929, they needed to, since your radio was now plugged into the wall and had voltage and current enough to kill you.

Fast forward to the computer revolution. If you were around at the beginning of the personal computer revolution, as friend Jeff was, your first computer might have been a Cosmac Elf, IMSAI or Altair, or perhaps an Apple I. These machines came as kits. You knew how they worked, because you put them together yourself, and you put them in a case for one specific reason: to keep dust, RF interference, and the cat out of them. Nowadays, they look like this or this.

Steampunk inverts this trend. More than that. Steampunk says this trend is a lie, and that it's used to cheat you by hiding an inferior machine inside, or worse, that the machine is up to something and you don't know what that is.. Steampunk embraces mechanical complexity that isn't afraid to show off its construction. Steampunk is about the construction. It's about the complexity. It's about being honest and showing you how things work, even if they don't do anything especially useful. To whit, this art 'bot, archived at Make Magazine. Watch the video. It's worth it. Steampunk, at its best, is about that kind of mechanical grace, where your eye can take the object apart at the same time as watching the whole thing move.

At least, that's my take on it.

It could just be about cool hats. :)

-JRS

Friday, August 12, 2011

The Right Dynamic, Followup

In workshopping Brass and Steel, it became obvious that my clever dynamic of having Dante be an outsider for 8 years in Perdition didn't work well. So I've changed the dynamic (again) to have Dante /be/ the outsider who just arrived in town. It wants to make him a little too cosy with the powers that Be in Washington, but I can apply the inside-outsider treatment to that part of the story (it's inevitable, really). So now he is the Deputy Federal Marshal, fresh off the airship in this very strange town in the mountains of Nevada.

New opening paragraphs (subject to revision or cutting, as always):

The sheriff of Perdition and his boys are waiting for me as the Jupiter comes in for her landing. In the time it takes the big airship to settle into her berth, they saunter over to the gangway as it reaches up toward the enormous belly of the ship, and they try hard to look inconspicuous. The locals — longshoremen, ground crewmen, cigarette girls and so forth give them a wide birth.

The hatch opens like the doors to a blast furnace, and the high-altitude chill of the cabin boils away like steam in heated air that reeks of burning coal and brimstone. My skin tries to sweat. I’m going to have to drink a lot more water here. I can tell. Put on my hat. Step out onto the gangway. It creaks under me, but it holds as I walk down it.

The sheriff and his boys don’t wait until my boots hit solid ground before they buttonhole me.

-JRS

Tuesday, June 21, 2011

The Right Dynamic

It's a standard trope of the Old West that change comes from outsiders. The stranger comes to town, and by the time he's done, the town has been upended, its culture changed or destroyed, and he rides off into the sunset, being too volatile to keep around. And the truth is, this really happened quite a bit. Reading the stories of the Earp brothers, it's clear they wore out their welcomes in towns they cleaned up fairly regularly.

It hasn't always been the case that Old West stories start with an outsider. In earlier Westerns, like High Noon, the strangers were the bad guys and the hero was the townie sheriff who faced them down, but I grew up on Eastwood Westerns, particularly High Plains Drifter, and by the time they came along, that dynamic had been inverted. The outsider was the good guy - though frequently he's at best a mixed blessing. The dynamic of insider vs outsider is a powerful one.

Why this matters: Brass and Steel: Inferno is a story about Dante Blackmore, who is investigating some decidedly strange goings on in the town he's lived in for eight years. The problem I kept running into was asking how, if he's been there for eight years, has he been unaware of those goings on right along? He can't be (or I don't have a story to tell), and yet I have no desire to have the story depend on his incompetence or stupidity. Worse, the more I thought about it, the story I've been stealing the technique from; Dead and Buried - the novelization by Chelsea Quinn Yarbro; gets out of this exact problem only because the main character's memory may or may not be reliable. (Read the book. It's very good. The movie is only so-so.) I'd reached the point where I was facing upending the plot (again) by making Dante either an outsider coming in, or a war hero coming back after years of work away from his home town. Both interesting dynamics, but not quite what I wanted.

This afternoon, though, a third way emerged in the fleshing out of chapter 1 that hadn't been there before, and it gave me the feel I want. Blackmore's been in town for eight years, yes, but he's not /part/ of the town. People don't talk to him. It makes him as much an outsider as if he'd just gotten there. He knows quite a bit of the history, but he's not immersed in the town culture. Best of both worlds. All of a sudden chapter 1 starts to ring properly, and the town culture starts to work. Plus, the dynamics of gyrations of the town's culture as we all proceed through the plotline together start to make a /lot/ more sense.

For those playing the home game, chapter 1 is not the first chapter I've written. I have /lots/ of other chapters, quite a few of which will probably be in the final novel, but chapter 1 sets the town and lays down the culture, and it's got to set the right feel for me to play the rest of the novel off of.

Back to work.

-JRS

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