Monday, August 8, 2011

On Taos Toolbox

On Taos Toolbox

I've been home for two weeks. The various house disasters that occurred while I was gone have been largely controlled, the various online fires that needed fighting have been doused, I'm back (unfortunately) to my usual sleeping schedule, and in general, life has returned to something like normal. If you ever want to feel like the center of a universe (not necessarily the universe, but the universe you live in, at least) take two weeks away from it.

I'm not going to write an in-depth day by day account of the whole workshop. Christie already did it. I'm going to summarize quite a bit instead. (I know, I know. Summary vs Dramatization, telling vs showing. :) Ok, fine. I'll try and set the scene first.

It's 10:00am. I'm sitting in a char hulled--apparently--by rabid beavers from raw logs before being upholstered. The room is the largest at the ski resort, the main suite. A log wall is across from me, set with windows and a wooden walkway on the other side. A TV and coffee table are off to my left, the latter stacked with printed copies of manuscripts for critiquing. Overhead are a collection of track mounted spotlights assigned at fairly random angles in what is probably the only light fixture in the entire resort not made from horns or other dead animal parts.

I'm cheek by jowl at this folding table with Stephen Blount on my left, and Carole Ann Moleti on my right. Across this end of the table are Jeff Duntemann and Ed Rosick. The rest of the class is seated at the same table, with Walter Jon Williams and Nancy Kress at the head and left hand of the head respectively. Walter's just arrived, being a late sleeper, and is wearing an eye-bleeding hawaiian shirt. Since we're all here, he does not see fit to sound the Air-Horn of summoning, thus sparing all of our hearing. Especially his own.

Nancy Kress gets up and lecture begins. She's talking about description. Description, she says (according to my notes), is best when it is specific. Generalities aren't your friends. (I'm paraphrasing here). If you're driving a car, it makes a vast difference to the tone of the story if it's a 2011 Lexus coupe or a 1974 Nova with holes rusted in the floor. It makes a big difference whether you're listening to Bach or Bachman Turner Overdrive, and whether the sound is coming from an iphone connected to the car's Alpine sound system, or from an old Sparkomatic FM radio with only two push-buttons set. You can characterize a scene and the people in it just from the stuff around them. Description, on a related note, is tonal. Gibson's opening line in Neuromancer: "The sky was the color of a tv set tuned to a dead channel." sets the tone of the entire novel, both in the grey sky and the technology that wraps around it.

There I sit, scribbling notes in longhand, printing in hopes (unlike with my college notes) of being able to read them later. Even on the fly, I know these notes are important. I know that they hold the keys to breaking the great dissatisfaction I've felt about my writing over the last two or three years. The lecture goes on. Description is interactive and dramatic. Instead of just telling a description, give nouns, eyeball kicks, emotion from people, connection to others, and intimacy. Make it vivid. I stretch my hand a moment to keep my wrist from cramping. I write for a living, but normally it's with a keyboard. Many of my classmates take notes on the profusion of mostly-macintosh laptops, with legato clicks as the membrane keys dip under their fingers. Taste of coffee. Keep up.

After Nancy's lecture is a ten minute break, and we line up for the bathroom, and to head to the kitchen for more coffee, soda, and the odd bagel. After that, critiques begin. And because we were asked not to make the critiques public, that's where I'm going to stop. Walter's second lecture on plot came afterwards.

* * *


What Taos Toolbox is most like, as I described it to friend Jeff, who wrote his own lengthy blog posts here on his Taos experience, is a 500 level mixed workshop and lecture course on the craft of the Science Fiction and Fantasy novel, taught by two experts in the field, Walter Jon Williams, and in our case Nancy Kress. Walter has, according to Wikipedia, two Nebulas and a Sideways, and Nancy has four Nebulas, two Hugos, a Campbell and a Sturgeon. You don't often find this kind of expertise in universities. You don't often find masters of science fiction short stories like guest lecturer Jack Skillingstead in universities. These are working pros in the field right now, and they are some of the best. Their lectures alone, their critiques alone, would make the workshop worth every cent and every second invested. Personal conference with the faculty? Yup. In the Jacuzzi? Optional.

Consider, from my notes from Nancy's first lecture: a scene is a unit. It contains orientation in terms of location, cast, and time. It has a purpose in the story - to advance plot, or deepen characterization. It has dramatization. Things happen in the scene. It has tension, and it ends on rising tension, emotion, and/or action. Dramatization, in turn, consists of Dialog, action, description, character's thoughts, but not much exposition.

Consider, from my notes on Walter's first lecture, about plot: Narrative is what happens in the story. Plot is how the story is presented to the reader. "The king died and then the queen died." is narrative. "The king died, and then the queen died of grief." is plot. He went into a whole taxonomy of plot types which I won't type here, and then said that plots can be compared to a multistage rocket. 3 to four stages that accelerate the story, often in different directions than they originally appeared, and then there's an explosive final payoff, reveal, etc.

None of these are hard and fast rules, but they are useful to know.

When I processed these lectures, and remember, they're from the first day, it occurred to me that I did these things, without knowing why, in the two novels and the novella I've written that worked, and that most of the stuff I've written that doesn't work fails because it was missing either dramatic scenes, or because the plot was missing fundamental anatomy. I knew they didn't work. Now I know why. It makes it a lot easier to fix something when you know why it doesn't work. That, friends and neighbors, is worthwhile learning.

But wait, there was more.

Workshop classes are a participation based method of instruction, so the better the classmates, the better the class. My classmates in the 2011 were all professional writers. Every one of them has sold fiction in professional markets. By heaven, every one of them wrote well when they got there, and the critiques they gave were professional and insightful. Walter bills the course as a master's class, and the 2011 gang certainly reflected that. They were also, without exception, a wonderful bunch of people. Interesting, funny, delightfully strange around the edges, and all serious and professional about writing.

And then there was the work itself. Over two weeks, we read and critiqued on the order of 198,000 words. This, in addition to writing our second week submissions, which probably averaged about 4000-6000 words each (I'm guessing here), and the odd assignment, along with movie nights, of which only Casablanca night was required. (Walter breaks the plot of Casablanca down on the fly during the movie. He also has a wealth of background information from the movie. Neither are to be missed, and it's a hell of a good movie besides.) We were busy. Most days, after critiquing and lectures were done around 2:00 in the afternoon, (starting at 10:00am sharp) people disappeared to their suites, or to balconies, or wherever to work. And the critiques and the writing showed it. There were some pieces where it was hard to find anything to talk about with them, particularly for the second week of critiquing, where we all had the chance to apply the lectures and the previous week's critiques to the next piece. More than a couple critiques I wrote began with "Wow." And you know, I could see that the new chapters of Brass and Steel: Inferno that I wrote/revised for week 2 were markedly better and tighter than the first week's.

But wait, there was more. Sean wrote on this subject, Jeff wrote on this subject and being that I'm kind of in a hurry and I'm lazy, I'll just link to that and say yes, a thousand times yes. From my suite-mate Jeff Duntemann to the instructors, to the incredible gang of writers, thank you all. I'm proud to have known you, proud to have spent two weeks with you, proud to have had the honor of critiquing your work and having you critique mine. I look forward to seeing what you and I become.

For more information on Taos Toolbox (especially for those interested in attending the 2012 edition, click here.

Reading at Who Else! Books on Aug. 13 @3:00pm!

Reading! Jeff Duntemann and I will be joining mystery writer Mark Stevens for readings at Who Else! Books. Jeff and I will be reading from our respective short novels in Drumlin Circus/On Gossamer Wings, and Mark will be reading from his novel Buried By the Roan. For Jeff and me, this will be the first reading we've done since the premier at AnomalyCon (it's been a busy summer for both of us) and it will be great to get back in the saddle. Who Else! books has a number of copies of Drumlin Circus/On Gossamer Wings on hand, for those who wish to buy a hardcopy.

If you've never been to Who Else! books, it's a wonderful place, part of the Broadway Book Mall, and Ron and Nina Else have been staunch supporters of my previous work, and they are deeply and passionately involved in science fiction in the Denver area. Also really, really nice folks. Who Else! Books is in the Broadway Book Mall, at 200 S. Broadway, Denver, Colorado, 80209.

Tuesday, June 21, 2011

The Right Dynamic

It's a standard trope of the Old West that change comes from outsiders. The stranger comes to town, and by the time he's done, the town has been upended, its culture changed or destroyed, and he rides off into the sunset, being too volatile to keep around. And the truth is, this really happened quite a bit. Reading the stories of the Earp brothers, it's clear they wore out their welcomes in towns they cleaned up fairly regularly.

It hasn't always been the case that Old West stories start with an outsider. In earlier Westerns, like High Noon, the strangers were the bad guys and the hero was the townie sheriff who faced them down, but I grew up on Eastwood Westerns, particularly High Plains Drifter, and by the time they came along, that dynamic had been inverted. The outsider was the good guy - though frequently he's at best a mixed blessing. The dynamic of insider vs outsider is a powerful one.

Why this matters: Brass and Steel: Inferno is a story about Dante Blackmore, who is investigating some decidedly strange goings on in the town he's lived in for eight years. The problem I kept running into was asking how, if he's been there for eight years, has he been unaware of those goings on right along? He can't be (or I don't have a story to tell), and yet I have no desire to have the story depend on his incompetence or stupidity. Worse, the more I thought about it, the story I've been stealing the technique from; Dead and Buried - the novelization by Chelsea Quinn Yarbro; gets out of this exact problem only because the main character's memory may or may not be reliable. (Read the book. It's very good. The movie is only so-so.) I'd reached the point where I was facing upending the plot (again) by making Dante either an outsider coming in, or a war hero coming back after years of work away from his home town. Both interesting dynamics, but not quite what I wanted.

This afternoon, though, a third way emerged in the fleshing out of chapter 1 that hadn't been there before, and it gave me the feel I want. Blackmore's been in town for eight years, yes, but he's not /part/ of the town. People don't talk to him. It makes him as much an outsider as if he'd just gotten there. He knows quite a bit of the history, but he's not immersed in the town culture. Best of both worlds. All of a sudden chapter 1 starts to ring properly, and the town culture starts to work. Plus, the dynamics of gyrations of the town's culture as we all proceed through the plotline together start to make a /lot/ more sense.

For those playing the home game, chapter 1 is not the first chapter I've written. I have /lots/ of other chapters, quite a few of which will probably be in the final novel, but chapter 1 sets the town and lays down the culture, and it's got to set the right feel for me to play the rest of the novel off of.

Back to work.

-JRS

Wednesday, June 15, 2011

Lights are on/Someone is home

When I reload my cyberpunk world - and I am planning to return to cyberpunk - you can expect the technology to look a little different. There are things I didn't imagine in 2004 (or 1991, depending on which parts of the Looking Glass world you're looking at), such as cloud computing, and the revolutions in the Middle East. There were things I did imagine too, for other purposes, and one of those things is this: a technique for making light activated neurons in mice.

Not inherently useful in cyberpunk you say? Consider this. Given a supply of stem cells, dropping those same genes into the stem cells and triggering those stem cells to become neurons gives you a supply of light activated neurons which you can implant in someone's brain. Add some encoding/decoding logic, a power supply, and an optical port, along with a good understanding of how the brain really works, and you've got direct neural interfaces. It's tempting to say "it gets rid of all the nanomachine handwaving of neurofibers" buuuut... I did say those neurofibers were practically living neurons themselves. In any case, I saw it, it amused me, and so here it is. :)

-JRS

Wednesday, May 11, 2011

Downloads Page is Back

As part of my update in support of Drumlin Circus/On Gossamer Wings, I was quietly sunsetting the free downloads section of my site. Then I looked at the Google Analytics, and let's just say removing the second most popular page in the site seemed like a bad idea. So the Downloads page is back. :)

-JRS

Sunday, May 8, 2011

Drumlin Circus/On Gossamer Wings On Sale Now

TLDR version: Drumlin Circus/On Gossamer Wings double novel is available for purchase! More info on my website at http://www.jamesrstrickland.com!
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I'm pleased to announce that Drumlin Circus/On Gossamer Wings (also known as Copperwood Double #1) is on sale now.

I've discussed Jeff Duntemann's Drumlin world before, but for those just tuning in, a quick recap.

Toward the middle of the 22nd century AD, the new Starship Origen departed Earth on her maiden voyage, bound for the colony on Numenor with a cargo of livestock, various frozen DNA samples of livestock, plants, and people, and a large number of scientists and university professors bound for SUNY Numenor. She never made it. Instead, when her Hilbert drive malfunctioned destructively, she emerged from her FTL jump all the way across the galaxy, in unexplored space, with no way of returning.

The castaways were fortunate enough to discover a planet strongly resembling Pleistocine Earth, and there they were forced to start a colony nobody had planned on, with only the tools and materials they'd brought with them. It wasn't easy. In the hard scrabble that ensued, a lot of the knowledge they'd brought with them was lost, and their civilization began to regress.

And there was something else. Scattered over the surface of the planet were tens of thousands of alien artifacts called thingmakers, each with a pair of pillars that make a drumlike sound when tapped, and a two and a half meter diameter bowl filled with silver dust. When 256 taps total are made, something will appear out of the dust in the bowl. Sometimes they're useful things, like axes and pilsner glasses and rulers. Often times they're unrecognizable metallic shapes.

Two and a half centuries later, the world those castaways named Valinor is slowly clawing its way back up the technological ladder. Steam locomotives have begun moving passengers and freight over iron rails, to and from the rural communities where the food is grown. The first hydrogen filled airships are being developed in secret. The uneasy truce between those who would re-develop human technology and those who would rely on drumlins has held. Humanity is prospering. An industrial revolution has begun.

As the title of the book suggests, there are two short novels printed in this book. The hardcopy is a double novel, like the old Ace Doubles of years gone by. Read one story, flip the book over, and read the other.

The first story is Drumlin Circus, by Jeff Duntemann. Drumlin Circus tells the story of Simon Kassel, a director of the Bitspace Institute, sent to suppress a drumlin used by the circus to train its animals. When his mission is wrecked by other Institute operatives who kidnap the animal trainer and her assistant, wounding Kassel in the process, Kassel joins the circus and becomes a very scary clown, bent on revenge against the Institute. He returns to Institute HQ to rescue Julia and Rosa only to discover that the function controller does a lot more than train animals. Played by an expert, human beings and even other drumlins will obey its tunes. And young Rosa is one very annoyed master.

The second story is On Gossamer Wings. I wrote it. Far out in the dusty farmlands of the Great Bowl, a strange, mute girl named Natalie Bishop discovered the rhythm for the Big Ball of Iron. This has not gone unnoticed by the Institute. Now, Institute director Hiram König has been sent to suppress it. What he finds is that in the meantime, Natalie has become a young woman, and the big ball of iron is only the beginning of what she's drumming up. Despite the fact that everyone considers her a mentally defective child who will never grow up, Natalie is determined to prove her worth, her intelligence, and her adulthood by drumming up the parts for a flying machine she's designed. It's up to König to spirit her and her unique gifts with the thingmakers out of the town of Joiners before the whole situation blows up and crushes her and her dreams of flying underfoot.

Drumlin Circus/On Gossamer Wings is for sale in ebook and dead-tree formats from Amazon and Barnes&Noble. We'll hopefully be making it available from more ebook sites and brick and mortar bookstores soon.

-JRS

Thursday, April 7, 2011

Belated Anomalycon Wrapup

I was surprisingly stressed out on the approach to AnomalyCon 2011. I've been into Steampunk since it first had a name (around the time Gibson and Sterling's Difference Engine hit the scene.) It's a genre I've enjoyed for quite a while, and the very first novel I completed for NaNoWriMo is in that genre. (It will probably never see the light of day.) Still, I had no real handle on what the crowd would be like, and Jeff and I, by vacuuming up any panel space that came free when the inevitable cancellations cropped up, had both a reading and a topic panel to give.

As it turned out, it was a lot of fun. The Tivoli Student Union building is a defunct 19th century brewery, still replete with much of the equipment - a large steam engine, keg management equipment, and so on - so it was a perfect setting for the con. It is also enormous, so when the con ran to three times the number of people the staffers reasonably expected to see, it still didn't feel crowded or harried, and we weren't getting the hairy eyeball from some hotel staff. The LLC running the con did a remarkable job for the first time around. Kudos to them.

Our presentation on Saturday was on Steampunk in post-future worlds. What this translates to is that Jeff's Drumlin world, while strictly by date, is set in the distant future. However, because the people of the colony have undergone a technological regression (they were never expecting to colonize a world from scratch, so the information they brought with them was on consumer grade electronics - which only lasted 10 years or so.) What our talk centered around was what forces made the original Victorian era occur, and if, given the same or similar values in the culture, it would recur in this future world. We concluded that not only would it, but between cultural DNA (they had lots of pictures and some pattern books) and manufacturing technology, it would likely /look/ very much like the Victorian era.

On Sunday, we did readings from our double novel: Drumlin Circus/On Gossamer Wings. It was reasonably well received, though we were across (and literally right below the balcony of) a somewhat more popular panel. Fortunately Jeff and I are both experienced readers who can fill a decent sized room with sheer lung power.

The downside of the Tivoli building is that the light is absolutely terrible in it. Getting good pictures inside the con was very much hit or miss, even with my mighty F1.2 Pentax-A lens, which is the fastest camera/lens package I own. So I don't really have any compelling pictures to share.

A fun con, and I'll most likely be going again next year, with intent to read and/or panelize.

-JRS

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